Dynamic Pose based on Photo Scans. Created and Rendered in Zbrush. May 2023.
A pose study. Created in Zbrush in April 2023.
Head Study created with Zbrush in March 2023.
Photogrammetry Experiment. To test out the capabilities of photogrammetry. I took photos of a sculpture and used those photos in Metashape to create a Sparse Cloud, Dense Cloud, and a Mesh. Brought the mesh into Cinema 4D and made a set up for it to render. Created in 2022.
Dragon Stylized Sword: Concepted in Photoshop, Sculpted in Zbrush, Retopologized in Maya, Textured in Substance Painter and Photoshop, Rendered in Marmoset Toolbag
Created in 2022.
Created in 2022.
Arm and Hand Study. 2D Sketches drawn in Photoshop. Sculpt created in ZBrush.
Created February 2023.
Low Poly model of a knife from reference. I drew on top of the reference for a better understanding of how I wanted my topology to look like. Made in Autodesk Maya 2022. Created in February 2022.
3D models created for a project called OSF AR. It's an app with OSF Healthcare that uses AR technology to keep people informed about COVID. Spring 2022.
Game Art assignment focusing on using clean topology and holding edges with subdivisions. Also a focus on having a 3 point light setup. Created in AutoDesk Maya 2022 in March 2022.
Table setting project created in Cinema 4D where I created a kids tea set. Focused on on modeling from a reference. Created Spring of 2021.